On Wednesday, June 23rd, 2021 the Internet Archive was pleased to present the virtual event Game Not Over with John Carmack and a panel of video game luminaries, experts, and historians. For decades, gaming has been one of the central driving forces behind technological progress in the digital age—from increased storage and memory needs to advancements in graphic capabilities, and even how we interact with and socialize around media and each other. How has this medium morphed and changed, and more importantly, how do we preserve this reflection of our culture into the future?
The presentation included a virtual fireside chat with John Carmack, independent AI researcher and Consulting CTO to Oculus/Facebook, followed by a panel discussion with Garry Kitchen, Industry Consultant and President/CEO of Audacity Games; Kelsey Lewin, Co-Director of the Video Game History Foundation; Kate Willært, Geek Culture Historian and Founder of A Critical Hit!; and Internet Archive’s Free-Range Archivist Jason Scott as they looked at the past and present of the gaming industry, and why the Internet Archive is key to understanding both its history and its future. Game Not Over! was an Internet Archive fundraiser in support of software preservation and overall mission of Universal Access To All Knowledge.
About the Speakers:
John Carmack is an independent AI researcher and Consulting CTO to Oculus / Facebook. As a founder of Id Software in 1991, he built many of the pillars of today’s game industry—the first-person shooter genre, 3D accelerated rendering, network gaming, and user-generated content. In 2000, he founded Armadillo Aerospace, working part-time to design and build reusable rocket ships, both manned and unmanned. In 2012, the modern era of virtual reality began with his demonstration of Doom 3 running on Palmer Lucky’s Rift prototype at E3.
John Carmack was inducted into the Academy of Interactive Arts and Sciences’ Hall of Fame in 2001, awarded two Emmy® awards for his work in graphics technology in 2006 and 2007, received a Lifetime Achievement Award from the GDC in 2010, and in 2016 was awarded the prestigious BAFTA Fellowship Award.
Garry Kitchen is a renowned entrepreneur and toy/video game designer. Kitchen’s hit games include Donkey Kong (Atari 2600), Keystone Kapers, Garry Kitchen’s GameMaker (1985), and Bart (Simpson) vs. the Space Mutants. Garry’s awards include Designer of the Year, Video Game of the Year, SPA Excellence in Software, and a Webby Award. His work is addressed in many documentaries, including World 1-1, Atari: Game Over, Batteries Not Included, The Artists, and Unlocked: The World of Games, Revealed. Kitchen serves on the Advisory Board of the National Video Game Museum (nvmusa.org).
Kelsey Lewin is a video game historian and the co-owner of retro game store chain Pink Gorilla Games in Seattle, Washington. She has been with The Video Game History Foundation since 2017, and currently serves as its co-director.
Kate Willært was born on the same day as the Famicom. Today she creates articles, infographics, and videos about geek culture history, with a focus on video games and comic books. She’s written for Polygon, VGHF, and Heidi MacDonald’s The Beat, but most of her work can be found on ACriticalHit.com.
Jason Scott is the Free-Range Archivist at the Internet Archive. Since 2011 he has assisted in the acquisitions of many different items into the Archive’s stacks, as well as being the Software Curator, in charge of the incoming vintage software items being added to the Archive. Besides his archiving work, Jason has also been a documentary filmmaker, interviewing hundreds of people across 15 years for three major documentaries (BBS, GET LAMP, DEFCON) and has also run a podcast of his own, Jason Scott Talks His Way Out of It, since 2018.